On God of War 2018 I had the pleasure of creating many environments taking them from the design grey box stage to completion. This consisted of sculpting individual props, making low res versions with textures and materials, world building, and finally set dressing, skirting and final polish pass.
For the inside of the world snake I was tasked with grabbing pre existing assets from all the realms and making a level out of them that gave the feeling the snake consumed parts of all of them. Creating a stomach bile shader and saliva strand cards as well as piles of intestines and other digestive pieces and acidic water and finally overlaying my shader on all of the pieces to tie it all together.
The snake outer body was created by Zac Berry, I was responsible for everything else.