Working on the CGP Team at Riot on 2XKO was a dream of mine and I'm glad I got to contribute to Jinx! Modeling and texturing all the props needed to take her Ult across the finish line was a lot of fun. I was able to flex a lot of skills I hadn't in a while. From 2d concepts to 3e final, this project was a BLAST
Monkey Cannon: Took this from a provided blockout mesh to completion. Responsible final modeling, textures, and shading.
The Rocket: I was responsible for the 2d concept, model, textures and shading
The Remote: Model, Textures, Shading
3D Character Artist: Dave Hansan
Creative Director: Mike Henry
Art Directors: Katon Callaway, Hai Phan & Mohamed Gambouz
Associate Art Directors: Arron Simpson, Zac Berry, Vincent Ménier
Tech Art Director: Jeremy Ernst
Concept Leads: Nico Lee Lazarus, Hong Ly, Anson Tan & Brandon Vuong
3D Character Leads: Camille Delmeule, David Viola & Rafael Juárez
Animation Lead: Ron Pucherelli
VFX Lead: Brandon Zhao
VFX Art: Jonny Cadman
Tech Art: Alyssa Diaz, Mason Smigel, Waleed Boghosian
Concept Artists: Jon Lam
3D Artists: Junsheng Xu, Guochao Zhou, Dopik Yu, Jian Zhao, Bolun Yuan, Liam Liang, Asher Liu, Yi Yin, Dave Hansan, Li Zhang